- In a [[story]], the people start as one thing and end up another. - Felt a camaraderie with every hustler today. Something similar in knowing what it's like to hunt for [[angles]] in [[grappling]]. - Saw Tim at the gym. He said something led him there. Chores. Dropping something off. A road that led the [[gym]]. [[storymine]] - What's a process that will guarantee that people will [[sleep]] well? [[business]] - Go where the highest [[stakes]] are. - What do people need to know to deal with more [[heat]] than they are used to? [[business]] - Every [[story]] is about one moment. One [[time]] someone [[changed]]. The start, middle, and end are to get to that moment and then wrap it up. - What is the [[meaning]] of the [[moment]]? - The [[moment]] of [[change]]. - Once, Alice was ______. But now, Alice is _______. - What is the opposite of that moment? - The [[start]] is the [[opposite]] of the [[end]]. - Generate several threads for each start, middle, and end and then pick the one that resonates most. - In media res. - What are the [[stakes]]? - How to add or ramp up stakes? - Clear [[want]] and [[problem]]. collapsed:: true - A [[promise]] of what they will get from taking in the [[story]]. - Start with a [[familiar]] [[want]], end with a strange new want. - Say something that will give the audience the character's [[hope]] and [[fear]]. collapsed:: true - Show what the audience needs to accept to [[feel]] what the [[character]] feels in the moment. - Have the characters present a plan so the [[audience]] feels like they are a part of a [[plan]], and then have to adapt to the [[problem]] when they face the problem. - Present half-bits of [[information]] about the [[end]]. collapsed:: true - What would let them [[wonder]] about what will happen [[next]]? - Take more [[time]] when the [[audience]] is in maximum [[tension]] and paying the most [[attention]]. Take very little time when the audience is not at that height of tension. - Have the [[characters]] make [[predictions]] that fail. - Put a [[camera]] in the [[scene]]- the [[narration]] should work like cameras in a movie. Situate the [[story]] in [[space]] and [[time]]. - 'but' and 'so' offer a sense of [[change]], more than 'and' collapsed:: true - contradiction or multiplication - Make the [[big]] [[story]] [[small]], and the small story big. - [[Surprise]]. collapsed:: true - Distract during key information with other feelings- such as making them laugh. - [[Contrast]] what happens just before the surprise with the surprise. - [[Start]] with a [[laugh]] to get [[attention]]. collapsed:: true - If laughter precedes tragedy, it hurts more. Then make them laugh again, to dissolve [[tension]]. - From Schwarzenegger: "Starting with something disarming and [[funny]] is a good way to stand out. You become more [[likable]], and people receive your [[information]] much better." - For triggering a [[laugh]], put the most [[surprising]] word at the [[end]]. collapsed:: true - For a [[laugh]], the thing that is not like the others is at the [[end]]. - [[Exaggeration]] is only [[funny]] if it's [[clear]] to the [[audience]] that it is an exaggeration. - [[End]] the story with [[yearning]]. - A good [[story]] is about one thing only. - Check [[public]] [[domain]] releases every year. - Sorting through the thrown-up bits of [[sourdough]] [[pizza]] for [[glass]] or sand. [[Testing]] the grains on the window. [[storymine]] - [[Experience]] is the most valuable thing. - Penis allergic to vagina. [[storymine]] - [[Create]] things that people will [[want]].