πŸ“• Node [[termination_condition]]
πŸ“„ Termination_Condition.md by @KGBicheno

termination condition

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In reinforcement learning, the conditions that determine when an episode ends, such as when the agent reaches a certain state or exceeds a threshold number of state transitions. For example, in tic-tac-toe (also known as noughts and crosses), an episode terminates either when a player marks three consecutive spaces or when all spaces are marked.

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